Video Games?
- Jason

- Apr 16, 2021
- 2 min read
So I'm branching out from board game ideas and taking an online video game programming course over the next 9 months. Had to take a C++ programming pre-requisite, which was fine, I know a little C++, and now I'm working in Unreal Engine. I never knew how accessible this was, or I would have made a game ages ago. I always fall back on remaking Stock Ticker in any new programming language I know (did it for C++ a couple months ago), but that doesn't really make sense in Unreal. At least, I should do more with what Unreal is capable of. So I thought I could turn a board game idea into a video game idea, and chose my Lords of the Landing game. It's still very in-development as a board game, but I thought there could be things that are easier to handle in a video game format. Unfortunately, I wanted to do a 2D Sidescroller and Unreal Engine doesn't really support that as well as it could. They had a project called Paper2D that was exactly that, but they stopped supporting it; I could still do it, I'd just need to work out whatever is missing on my own. Instead, I switched over to Godot, which was made for 2D projects. I love it, the scripting language is based on python, which is great. And while it doesn't do Blueprints like Unreal, I don't actually mind doing the work in code. The Engine does a lot for me, so it's not as intimidating as I thought. My wife says she's never seen me so happy or enthusiastic about programming or school in the 13 years she's known me. She says she'd do art for me, or make 3D models if I need them (but she hates rigging, so I'd need to outsource that bit), and I'm just flooded with ideas. It's all very exciting.




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